What Is the Harpercraft?
The Harpercraft is perhaps the most versatile Pernese craft, encompassing many fields. Teaching is perhaps its most important function, encouraging open, creative, forward-looking thought. A Harper acts as mediator, official record-keeper, political advisor, and judge, among others in their role as a representative of the Craft and and the Hold or Weyr to which they are posted. Of course, the Craft's best known trade is entertainment, in realms that range from theatre to art to dance to their most conspicuous field, music.
So You Want To Be a Harper?
The Harpercraft is one of the most popular crafts, both in the books and on Harper’s Tale. So what do you have to do to become a member of the craft? Not much.
Requirements
First, you'll need to develop a character on Harper's Tale MOO. Guides are posted to help during the creation process. Once you've been approved to enter the game, spend some time walking around, interacting, reading help files; basically, get to know the game, the theme, and the areas. Most crafts have an activity level requirement. Ours is that you need 10 hours of active online time before you interview. Type +history me to see how much you have. If the total is more than 10:00, you’re all set!
Interview
After we receive your application, we will try to schedule an interview with you. This is usually done on MusicStudent. Generally, during the interview the interviewer will try to get a feel for your understanding of MOOing, Roleplaying, and knowledge of Pern. However, the interview is not a test! We just want to see that you have a general understanding of the aspects of being a Harper on Harper’s Tale.
If you have any more questions, feel free to page any member of the Harper staff, or send mail to *harpstaff. We are always happy to help!





